Battlecruiser concept revolves around a ship which has the speed of a cruiser and the powerful guns of a Battleship. However, it will have a weaker Melee strength than the Battleship. In the game it will has the same bombard strength as the Battleship but it has more movement. + Battlecruiser can be added as a Naval range unit also. The model of the ship should be a US cruiser class such as Baltimore, which mostly represent the capability of all nation's cruisers in general. It also has more movement than the Battleship, and it's strength is anti-aircraft defense. It can appear as a Naval Range unit ingame with a range of 2 Bombard strength is weaker that the Battleship and Melee strength is stronger than the Destroyer. It can perform multiple tasks at the same time because it has the speed that the Battleship doesn't have and the armor that the Destroyer doesn't have. Cruisers are the type of ship can be able to feel in the gap between a Battleship and a Destroyer. + Cruiser is the most important unit that the game does not have. This unit would be a good addition to play along side the Ironclad. The model for this unit should be the HMS Dreadnought of the Royal Navy, which is the first dreadnought in the world. Every major naval power in this time period has dreadnoughts as their capital ship of the fleet. This revolutionize the design of warships in late 19th and early 20th century, but Civ 6 does not mention it, which is a drawback for a "Historical" game. In the Industrial Era, the most important unit is the Dreadnought. The Reinassance Era and Medieval Era units seems sufficent enough (although I think that the game should add Carracks as an upgrade for Quadrireme in the Medieval Era and Corvette as an upgrade from Caravel in the Reinassance Era Caravel is an Medieval Era's unit instead of Renaissance Era the upgrade should be like Galley => Caravel => Corvette Quadrireme => Carrack => Frigate). My suggestion includes units mostly from the Industrial Era onward. In my opinion, the navy strongly resembles the power of a nation a nation with a good navy is usually a nation with a sustainable growth in terms of economy, diplomacy, military and the happiness of its citizens.Ģ. However I see that naval forces are not as diverse as land combat units in Civilization VI, so I want to adrdess some small adjustment to naval units ingame. I see that naval warfare is an important aspect in a Civ game, due to the nature of the map (Earth is mostly covered by water). *I know there are mods out there adding naval units, but they are just mods, I want it to be in the base game.ġ.
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